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Discussion in 'Other Games' started by madmax3434, Feb 23, 2015.
Does anyone run Iracing on the pc? Wondering if it worth the money? Looks like fun?
ForgetfuI has, I'm sure he'll comment once he sees this thread.
I'd be happy to tell you all about my time spent with i-racing but I'm seriously pressured for time at the moment. I'll try to fill you in late tonight or possibly tomorrow.
It's a well sorted sim with lots of great features. It's complex, especially compared to GT. It's expensive, but you don't have to dump a bunch of money in to it right away. The ratings systems are interesting, and if you can tolerate the inevitable rough drivers in the regular events, you'll appreciate the safety system. Some don't like the safety rating, but if you just ignore it and try to drive well you'll be fine.
I think I prefer GT6 physics feel, but iRacings physics are more advanced, if that makes any sense.
Fewer cars, but lots of great tracks we don't have in GT.
Worth trying out, for sure. It might be hard to go back to GT, but it can happen.
It helps if you already have a good computer and are well versed in operating them. There are many costly hardware options available such as triple monitors, button boxes etc that work really well. With all the tools that the computer has to offer it can get very complex. The shear volume of tuning options and information that can be brought up on screen are staggering. All this adds greatly to the realism but takes a while to learn. Physics, especially tire models are regularly being altered for more realism.
They start you out with a handfull of cars and tracks but it's not enough to move up the license process without having to purchase more of both. You have to be wise when planning what to buy so you aren't wasting money on things you'll only drive once. Road racing and oval track licenses are kept completely separate so you'll spend twice as much if you want to do both. If you want to run in championships you'll need a lot of tracks at about 12 to 15 dollars each. Cars cost about that too.
How the races are administered can get complex. Full damage and cautions are always on. You can only drive from the in car view. There is a rating and penalty system that can get frustrating when you're trying to work your way up the licensing. It's intended to keep the racing clean but poor driving from others can effect you negatively. You can drive in club events where ratings aren't applied but then you aren't acquiring points for licenses which you need because you are restricted in what cars are available to purchase based on your license.
The bottom line is this, you better be a dedicated sim racer to get the most out of i-racing. I've only scratched the surface on what all is contained in it. By comparison, Playstation and GT offer fantastic physics, very skilled drivers to compete with, lots of cars and tracks at no extra charge, it's much cheaper and very easy to find good racing. For me, I just couldn't give up the TPRA and how this community gets the most out of the game.
Excellent review mate! Even though I'm personally not interested in iRacing, this was a great overview of what to expect from it. Kudos! :sHa_clap:
Thanks calvin, hopefully it will help others too.
Wow great review of it! I love racing on GT, But dont always have the time to race every day. Nor do i have the extra money to support it. So thanks again for the review, I knew i could count on you guys to steer me in the right direction.See ya on the track!
If you just want some slightly more advanced physics than the PS3 can offer, some championships, and close racing on the PC, there are several options to choose from. I personally have been playing SimRaceway for the past few months and can say I've had a good experience. Then there's the more well known RaceRoom, Live For Speed, RFactor, and (Soon) Project Cars. However from what I've seen, nothing offers the Safety Rating, Licenses, Progression, or realism in other areas to the same caliber that iRacing does. Just depends on how much you are willing to pay and how much time you'll put into it.