[video=youtube;ZM-8_N8gcaw]http://www.youtube.com/watch?feature=player_embedded&v=ZM-8_N8gcaw[/video] Take a look... We've waited and we've waited and it's finally happened. At today's 15 Years of GT Event at the famous Silverstone Circuit in the UK, GT6 was formally announced by Gran Turismo creator, Kazunori Yamauchi. We asked and Polyphony Digital and Kaz listened and are set to deliver. From new cars and tracks to an entirely new game engine, GT6 promises to bring it with authority when it launches later this year. So what's new? An entirely new user interface, new cars including the Ferrari Dino and Mercedes-Benz SLS AMG GT3, a new game engine, new tracks, expanded connectivity with other devices and increased community and social functions. So let's start with the tracks. First off, as you just saw in the trailer, we're getting Silverstone. It's strange how it's not arrived as DLC on GT5. With all the GT Academy stuff over the years, it's a little odd that the famous British circuit has never appeared in our current iteration of Gran Turismo. However, it serves as the perfect platform today. GT6 has just been announced at Silverstone. So by saying it's one of the new locations at the location it's announced creates more hype and makes sense. So how many tracks or "locations" are we getting? Well, not as many as you'd think. Only seven new locations will be included in GT6 at launch. One of them is Silverstone, so we'll see six others. Another could be the Mount Panorama Circuit (Bathurst) in Australia. Last year, Polyphony Digital photographers and scanning equipment was spotted at the circuit and when asked what the team was there for, they replied, "for GT6". Seven new locations doesn't seem like a lot, and it isn't. It seems as if we won't be getting all of those old tracks from past GT games as we had hoped. But wait, there is a way around this in GT6. Remember the Course Maker from GT5? Of course you do. Well, Course Maker 2.0 looks set to impress. Players will be able to create locations with scenery spanning tens of square kilometers, a new course generation algorithm will be included to help create more varied tracks and a new GPS feature will arrive to further enhance creation capabilities. Will we be able to recreate real-world tracks or even old GT classic tracks? Who knows. But a new Course Maker is certainly an exciting feature. Furthermore, new tracks are expected each month via DLC; so those seven will grow and grow over the months after GT6 is released. Speaking of exciting features, what about the biggest feature in a Gran Turismo game? The cars. Well, we'll be getting 1,200 of them. GT5 currently contains 1,080 cars and all of them will be returning to GT6. Will they all be "Premium" by the time the new game comes out? The two Lamborhinis seen in the trailer above are now Premium, having been Standard cars in GT5. Hopefully the rest of GT6 will continue the trend There are arguably more classics in GT5's Standard section than the Premium section; so seeing these return with tons of polygons and fully remodeled would be brilliant. So you've got your 1,200 cars but you don't just want to keep them stock. You want to customise them. Fast and Furious style. Okay, maybe without the neons and NOS. In GT6, multiple aerodynamics parts and custom wheels will be available for almost every car in the game. Also, expect some sort of livery editor to make it in. Polyphony Digital didn't specifically say "livery editor" more like "Players can create their own personalized custom car in the game", but that seems close enough. DLC is there for cars, too. Almost 200 new cars at launch, plus DLC equals the largest car library ever imagined in a video game. A new physics engine debuts with GT6. A technical partnership with Yokohama Rubber and KW Automotive (a suspension company) means that GT6 should have one of the most accurate physics models we've ever seen in a racing simulator. Yokohama and KW will be eager to see their products correctly represented in the game, so there is extra pressure on Polyphony to recreate what it actually feels like to drive a car on a race circuit. The new game engine promises to streamline everything GT6. No more waiting up to five minutes for your garage to load, no more game freezing. Well, we hope no more game freezing. The new engine will be more flexible, and add to that an impressive rendering engine that will push the PS3 to it's absolute limits and you have the tools for one of not only the best feeling racing games, but also the best looking. And the fact that this game will be on current-generation hardware just goes to show what the PlayStation 3 is capable of. We were blown away with how GT5 looked and how it played, but now GT6 is on the verge of exploding your console every time you play it. There looks to be so much content in this new game, as well as tip-top graphics. Some will say the game would be better suited to the upcoming PlayStation 4, but with a 70-million plus install base on the PS3, profits will be better releasing GT6 on this current-generation. What about the online then? It's what we at the TPRA focus on most with a Gran Turismo game and GT6 looks set to not disappoint. The new game engine could help stabilise the online portion of the game. Polyphony needs to improve their servers to vacate the connection issues, but the new core of the game will surely help. Carrying on - players will be able to manage and create their own online events and form their own communities on various levels from local to global. Does this mean the end of RPM for us at the TPRA? Will GT6 manage our league for us? It's all very exciting stuff. What haven't we learned yet? Well, there's been no talk of the damage model. The Stunt Arena that was supposed to be in GT5? Will we see that? Karts were forced into GT5 after they were leaked, but they were originally supposed to be in GT6. Will we see them at an expanded capacity? What about the open world feature that Kaz envisioned? Is that something yet to be announced? As expected, Kaz promises to carry on and expand the show-and-tell at this year's E3 in June. Expect even more to be announced and possibly a release date. E3 starts officially on June 11th and finishes on June 13th. However, Sony and Microsoft will conduct their press conferences on the 10th. Check out the bullet points below to discover even more about GT6! New Game Engine • Refactoring • Compact, nimble operation • Flexible expandability • A new rendering engine that pushes the limits of the PS3 New Physics Engine • New suspension and kinematics model • New tire model • New aerodynamics model • Technical partnership with Yokohama Rubber and KW Automotive 1200 Cars, abundant custom parts, and on-going DLC • From historic cars to the latest racing cars, the game contains a total of 1200 cars. • Multiple aerodynamic parts and custom wheels will be available for almost all cars. • Players can create their own personalized custom car in the game. • Cars will be continually added online 33 locations, 71 layouts • 33 Locations and 71 layouts will be provided from day 1 (7 more locations and 19 more layouts than GT5) • More new tracks will continue to be provided online New Course Maker • Massive scenery spanning several tens of square kilometers • A new course generation algorithm Community/Club/Race Organizer • Players can form their own communities • Various community levels from local and domestic to global • Players themselves can create and manage their own online events New User Interface • Balancing directional key operation and touch operation • Quick response • Shortening of loading times Multi Device Compatibility • PlayStation® • Smart Phone • Tablet • PC Holiday 2013 seems very far away. So are we to play GT5 up until then to get our Gran Turismo fix? It seems not. In July, Sony, Nissan and Polyphony Digital will be rolling out the GT6 GT Academy demo. Much like the GT5 GT Academy demo we got for free back in '09, this demo will showcase the new physics and graphics engines in GT6, as well as some new cars. Here's the full list of cars we'll get to use in the demo (* denotes new to GT): Acura NSX ’91 *Alfa Romeo TZ3 Stradale ’11 *Alpine A110 1600S ’68 *Audi Sport quattro S1 Rally Car ’86 Ferrari 458 Italia ’09 *Ferrari Dino 246 GT ’71 Ford GT ’06 *KTM X-BOW R ’12 Lamborghini Countach LP400 ’74 *Light Car Company Rocket ’07 McLaren MP4-12C ’10 *Mercedes-Benz SLS AMG GT3 ’11 Nissan 370Z (Z34) (GT Academy Version) ’08 Nissan 370Z Tuned Car (GT Academy Version) ’08 Nissan GT-R Black edition (GT Academy Version) ’12 *Nissan GT-R Nismo GT3 N24 Schulze Motorsport Nissan Leaf G (GT Academy Version) *Tesla Motors Model S Signature Performance ’12 Toyota 86 GT ‘12 GT Academy is back, too. And it's bigger than ever. The prize at the end is a full racing season in the Nissan GT-R GT3. And how do you enter? With that demo in July of course! Will we see yet more TPRA members go far in the Academy? With the plethora of talent we have here, you can bet your bottom dollar that we will. But there's more! Check out 47 screenshots of Gran Turismo 6 here! More articles throughout the day if we get more news!